ACADEMIC

Published works and coursework

Please checkout the videos, images and links below.


Graduate

Computer Graphics Lab @ Sungkyunkwan University


Real-Time Dynamic Bokeh Rendering
with Efficient Look-Up Table Sampling

(Online published) Aug. 5, 2020 @ TVCG



Introduces a novel method
to render the bokeh in real-time.







Day-to-Night Road Scene Image Translation
Using Semantic Segmentation

(Online published) Dec. 2020 @ PG2020 Posters and Work-In-Progress Papers



Introduces the framework
to translate the domain of a day-time road scene image
to a night-time, without the learning.







Mondrian-Style Composition Based on
Asymmetric Balance on Visual Saliency

2019 @ Korea Computer Graphics Society



사진의 시각적 주목도를 분석하여
real-time으로 몬드리안 이미지를 생성하는 기법을 소개합니다.


Undergraduate

University of Texas at Austin


Black Monday

#Turn-based     #C#     #Unity

2015

데모 영상

2.5D turn based strategy game,
developed using Unity as a Capstone project.

The game was developed as a team of 6,

and I participated in implementing
general scene flow, battle logic, core mechanics,
tutorial system, audio system, in-game unit and items,
map editor and more.