ACADEMIC
Published works and coursework
Please checkout the videos, images and links below.
Graduate
Computer Graphics Lab @ Sungkyunkwan University
Real-Time Dynamic Bokeh Rendering
with Efficient Look-Up Table Sampling
(Online published) Aug. 5, 2020 @ TVCG
Introduces a novel method
to render the bokeh in real-time.
Day-to-Night Road Scene Image Translation
Using Semantic Segmentation
(Online published) Dec. 2020 @ PG2020 Posters and Work-In-Progress Papers
Introduces the framework
to translate the domain of a day-time road scene image
to a night-time, without the learning.
Mondrian-Style Composition Based on
Asymmetric Balance on Visual Saliency
2019 @ Korea Computer Graphics Society
사진의 시각적 주목도를 분석하여
real-time으로 몬드리안 이미지를 생성하는 기법을 소개합니다.
Undergraduate
Black Monday
#Turn-based #C# #Unity
2015
2.5D turn based strategy game,
developed using Unity as a Capstone project.
The game was developed as a team of 6,
and I participated in implementing
general scene flow, battle logic, core mechanics,
tutorial system, audio system, in-game unit and items,
map editor and more.